STEALING CTHULHU Age of Sigmar 192 writing pages provide plenty
STEALING CTHULHU Age of Sigmar 192 writing pages provide plentyMany Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft. Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft's ideas, you can create scenarios that seem new and horrific. It
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