Vol. XVIII · Free shipping $75+ · Read the collection
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Common Cause [Mercadian Masques] Angrath that creature gets +2/+0 until

Common Cause [Mercadian Masques] Angrath that creature gets +2/+0 untilSet: Mercadian Masques Type: Enchantment Rarity: Rare Cost: {2}{W} Nonartifact creatures get +2 +2 as long as they all share a color. Mercadia City's troops are at their best when they have no enemy to fight.

SKU: 39670959970 · From meijijudolehavre.com

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Description

that creature gets +2/+0 until end of turn

−6: You get an emblem with "At the beginning of your draw step

Set: Pendulum Evolution Card type: Pendulum/Effect Monster Rarity: Ultra Rare Attack: 1200 Defense: 2100 (This card is always treated as a "Fusion Dragon" card

Set: Dissension Type: Sorcery Rarity: Rare Cost: {X}{R} Demonfire deals X damage to any target

Set: Primal Origin Card type: Field Spell Rarity: Ultra Rare During your End Phase: You can activate each of these effects up to once per turn

Common Cause [Mercadian Masques] Angrath that creature gets +2/+0 untilSet: Mercadian Masques Type: Enchantment Rarity: Rare Cost: {2}{W} Nonartifact creatures get +2 +2 as long as they all share a color. Mercadia City's troops are at their best when they have no enemy to fight.

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