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Vikings Gone Wild - Guild War Expansion (EN) MÖRK BORG RPG Full rules for the Sanity

Vikings Gone Wild - Guild War Expansion (EN) MÖRK BORG RPG Full rules for the SanityGuild Wars contains 110 cards and adds a new team play game mode to Vikings Gone Wild. 4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder)3 new types of Units (Fairies, Wall Breakers, and Bear Riders)1 new Defense Tower (Pig Anti Air)8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter)1 new Divine Favor (Ragnar)4 Guild War markers2 new end game bonuses5 new

SKU: 6609886025 · From meijijudolehavre.com

4.8
USD112.50 USD161.50

Pay in 4 interest-free payments of $28.12 Learn more

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Ships within 48 hours · Estimated delivery Aug 19 - Aug 24

Description

Full rules for the Sanity system that sets Call of Cthulhu apart from other horror games

before time runs out

Play as one of five ancient Egyptian gods

New event cards to add strategic depth

Publisher: Blue Orange Games

Vikings Gone Wild - Guild War Expansion (EN) MÖRK BORG RPG Full rules for the SanityGuild Wars contains 110 cards and adds a new team play game mode to Vikings Gone Wild. 4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder)3 new types of Units (Fairies, Wall Breakers, and Bear Riders)1 new Defense Tower (Pig Anti Air)8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter)1 new Divine Favor (Ragnar)4 Guild War markers2 new end game bonuses5 new

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