Nemesis: Lockdown Take That shadowy organizations
Nemesis: Lockdown Take That shadowy organizationsCategories: Adventure, Exploration, Horror, Miniatures, Science Fiction Mechanics: Campaign Battle Card Driven, Cooperative Game, Dice Rolling, Hidden Roles, Interrupts, Modular Board, Player Elimination, Semi Cooperative Game, Traitor Game, Variable Player Powers Playtime: 15 Ages: 12+ Playtime: 90180 Min Nemesis Lockdown is the first standalone expansion to Nemesis, transporting players to an entirely new settinga secret base on Mars, represented by
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Ships within 48 hours · Estimated delivery Jul 30 - Aug 4